1.0.1 - day one patch!


Just watched a full playthrough of my game on DanaCrysalis's Twitch stream - He beat the game in a few hours, which is pretty awesome, as it only took him 5 hours to beat A Pig's Quest on his first playthrough.

Anyway, he found a couple of bugs, 1 minor, and 1 quite game breaking.  The first was infinite lives would be impossible to turn off, if enabled.. that was the minor one. The major one would stop the waterfall cave in level 2 from spawning any enemies if you reached it deathless on a 2nd playthrough.  That bug I had found once during testing, but I didn't know how to reproduce it, and none of the testers found it either.  Really glad to have nailed that one.  

I'm sure more bugs remain, as it's only my 2nd c64 game. I will continue to find, fix and release patches as they are found.

The playthrough also revealed a need to have a casual mode - which doesn't set you back to the beginning of the game on game over.  It's something I'd had in mind during development - but ditched it in place of having the cheat mode and infinite lives - but that's not quite the same thing, so I will implement a Casual mode - and rethink the game modes for the 1.1 release.

Anyway - shout outs to Dana, it was a really fun stream! 

https://www.twitch.tv/danacrysalis

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