1.0.2 released


So I woke up super early this morning to watch the Macaw45 steam of Legend of Wilf! 

The playthrough took about 6 hours.. and overall I'm really happy with the response from viewers, and really grateful to Macaw for playing my game!

There were of course - a few glitches (pretty major ones) discovered in the thorough playthrough.. and one of them I couldn't reproduce. So would really appreciate anyone who sees it to let me know.

Shoutouts to Macaw! https://www.twitch.tv/macaw45

Bugfixes:

* Level 4 had some screen transitions which could kill wilf even though he was far from any enemies. 

This was easy to trackdown, and was basically because the player's collision position was not updated before entering a room - so if an enemy was at the bottom when wilf entered from the top - it would count as a hit.  I now update the collision position before spawning wilf - so this should fix all of these issues in one go.

* Level 1 had an issue where the shark was invisible.  This I could not reproduce - so I'm hoping - that my fix for the previous bug has fixed this issue as well. However - I'm not sure about it - so if you see any invisible sharks .. please let me know in the comments or send me a message.

Updates:

* I'm arranging with Goati_ to join his livestream for a playthrough of Wilf next week (provisionally Tuesday or Wednesday evening European time) - so please give a follow and join the stream for more Wilf fun! https://www.twitch.tv/goati_

* Thanks everyone for your comments, downloads and views of the Wilf page on itch. The response has been incredible, and we're less than a week into the release.  Carry on Wilfing! 

* BasticheB recorded an awesome review of Legend of Wilf - with some backstory about the original game too. He seemed to enjoy the game, so please give it a watch!. 

Files

wilf_ef.crt 112 kB
41 days ago

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